Porting to Windows

Finally obtained a Windows computer. Microsoft now makes a fully featured edition of Visual Studio available for free! “Community Edition VS2015”, so, we’re off.

Project up and running pretty easily, a few unix/mac-isms/g++-isms removed. But… the unit tests pass (minus 11 that I temporarily disabled)… but…

On Mac:

     0.  ok       undisposed objects 0(0) == MeObjectBase::currentCount(0)
     0.  ok       undisposed mallocs 0(0) == MeObjectBase::mallocCount - MeObjectBase::freeCount(0)
test results: 11148 pass / 11148 assertions (0.603 seconds)
---------------------
 aok
---------------------

On Windows:

     0.  ok       undisposed objects 0(0) == MeObjectBase::currentCount(0)
     0.  ok       undisposed mallocs 0(0) == MeObjectBase::mallocCount - MeObjectBase::freeCount(0)
test results: 11137 pass / 11137 assertions (19.599 seconds)
---------------------
 aok
---------------------

Well, ok then. Next bit of work is clear!

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