Hello, to the future! And now, my contentful first post. These won’t be public for a while, so if you are reading this, it’s because you scrolled back in time.

A normal person writing a game, here in the year 2015, would get a nice framework & IDE, like Unity, and get to work. I read others’ dev blogs and they say things like, “Wow, wasted 3 weeks on a game concept before I decided it wasn’t that interesting.”

Not me. I fire up Xcode and start typing C++ code talking to OpenGL. Why? Indeed. The shortest answer is, because I like writing code. Also, 3 weeks to me is inconsequential. I’ve been assembling my libraries for close to six months now. And they are not bad.

Also, I know exactly what the game concept will be, and have 100% confidence in its viability. This is somewhat mitigated by the fact that I don’t care if, ultimately, anyone else likes it.

And also, having not written any video games in 30 years — literally, a lifetime ago — I was curious how it’s done. I wanted to truly feel the shaders, the collision testing, the lists of millions of triangles. All that.

Also, if you’re reading this, it’s because I’ve chosen to make it public. Hello, to the future!