8-bit Collision

In process of completely revising the collision engine.

2015-08-21

It’s a simplified physics model, much like sliding-block physics of, say, Pengo from the 80’s. All colliders are axis-aligned boxes. Pushes can be transitive. And each movement has a force associated with it, which determines how much it can push, or if a wall will stop it.

The first version was prone to silly troubles like allowing penetration of side walls in some tight corridors. A future blog post shall give excruciating detail!

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