{"id":8,"date":"2015-02-26T22:22:38","date_gmt":"2015-02-26T22:22:38","guid":{"rendered":"http:\/\/metareal.net\/blog\/?p=8"},"modified":"2015-02-26T22:22:38","modified_gmt":"2015-02-26T22:22:38","slug":"greetings","status":"publish","type":"post","link":"http:\/\/metareal.net\/blog\/?p=8","title":{"rendered":"Greetings!"},"content":{"rendered":"<p>Hello, to the future! And now, my contentful first post. These won\u2019t be public for a while, so if you are reading this, it\u2019s because you scrolled back in time.<\/p>\n<p>A normal person writing a game, here in the year 2015, would get a nice framework &amp; IDE, like Unity, and get to work. I read others\u2019 dev blogs and they say things like, \u201cWow, wasted 3 weeks on a game concept before I decided it wasn\u2019t that interesting.\u201d<\/p>\n<p>Not me. I fire up Xcode and start typing C++ code talking to OpenGL. Why? Indeed. The shortest answer is, because I like writing code. Also, 3 weeks to me is inconsequential. I\u2019ve been assembling my libraries for close to six months now. And they are not bad.<\/p>\n<p>Also, I know exactly what the game concept will be, and have 100% confidence in its viability. This is somewhat mitigated\u00a0by the fact that I don\u2019t care if, ultimately, anyone else likes it.<\/p>\n<p>And also, having not written any video games in 30 years \u2014 literally, a lifetime ago \u2014 I was curious how it\u2019s done. I wanted to truly feel the shaders, the collision testing, the lists of millions of triangles. All that.<\/p>\n<p>Also, if you\u2019re reading this, it\u2019s because I\u2019ve chosen to make it public. Hello, to the future!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hello, to the future! And now, my contentful first post. These won\u2019t be public for a while, so if you are reading this, it\u2019s because you scrolled back in time. A normal person writing a game, here in the year 2015, would get a nice framework &amp; IDE, like Unity, and get to work. I [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-8","post","type-post","status-publish","format-standard","hentry","category-3"],"jetpack_featured_media_url":"","_links":{"self":[{"href":"http:\/\/metareal.net\/blog\/index.php?rest_route=\/wp\/v2\/posts\/8","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/metareal.net\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/metareal.net\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/metareal.net\/blog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/metareal.net\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=8"}],"version-history":[{"count":2,"href":"http:\/\/metareal.net\/blog\/index.php?rest_route=\/wp\/v2\/posts\/8\/revisions"}],"predecessor-version":[{"id":11,"href":"http:\/\/metareal.net\/blog\/index.php?rest_route=\/wp\/v2\/posts\/8\/revisions\/11"}],"wp:attachment":[{"href":"http:\/\/metareal.net\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=8"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/metareal.net\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=8"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/metareal.net\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=8"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}