{"id":30,"date":"2015-03-29T00:36:05","date_gmt":"2015-03-29T00:36:05","guid":{"rendered":"http:\/\/metareal.net\/blog\/?p=30"},"modified":"2015-03-29T00:47:31","modified_gmt":"2015-03-29T00:47:31","slug":"personal-computer-news-issue-086-1984-11-10","status":"publish","type":"post","link":"http:\/\/metareal.net\/blog\/?p=30","title":{"rendered":"Personal Computer News, Issue 086, 1984-11-10"},"content":{"rendered":"<p><a href=\"http:\/\/metareal.net\/blog\/wp-content\/uploads\/2015\/03\/ankh84_choose.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-31\" src=\"http:\/\/metareal.net\/blog\/wp-content\/uploads\/2015\/03\/ankh84_choose-300x188.png\" alt=\"ankh84_choose\" width=\"300\" height=\"188\" srcset=\"http:\/\/metareal.net\/blog\/wp-content\/uploads\/2015\/03\/ankh84_choose-300x188.png 300w, http:\/\/metareal.net\/blog\/wp-content\/uploads\/2015\/03\/ankh84_choose.png 320w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a> <a href=\"http:\/\/metareal.net\/blog\/wp-content\/uploads\/2015\/03\/ankh84_smearyPractice.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-32\" src=\"http:\/\/metareal.net\/blog\/wp-content\/uploads\/2015\/03\/ankh84_smearyPractice-300x188.png\" alt=\"ankh84_smearyPractice\" width=\"300\" height=\"188\" srcset=\"http:\/\/metareal.net\/blog\/wp-content\/uploads\/2015\/03\/ankh84_smearyPractice-300x188.png 300w, http:\/\/metareal.net\/blog\/wp-content\/uploads\/2015\/03\/ankh84_smearyPractice.png 320w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p><strong>ANKH<\/strong><\/p>\n<blockquote><p>This game is something else but exactly what I&#8217;m not sure. Put at its simplest (and this game is anything but simple), Ankh is a series of logic puzzles, some unbelievably tough.<\/p>\n<p>The game environment is described as the &#8216;Metareal world of Ankh where logic works but doesn&#8217;t rule&#8217;. The idea is to find your way through 64 connecting rooms, each of which is different and holds a puzzle. Sometimes you can pass through a room&#8217;s doorway with no trouble but mostly you need to find a way to open up the exit before you can pass.<\/p>\n<p>Each room must be prodded, poked and probed to yield up its secrets. Solving a room&#8217;s puzzle may bring forth a treasure, a tool or (groan) yet a further puzzle. You control a spherical object, your Mindprobe. It can be moved around and fire missiles. You gain power by performing certain actions (gaining access to a new room, for example) and lose it at a rate of knots when you collide with your environment. The game is over when you lose all power &#8211; or when you solve it.<\/p>\n<p>At start-up you have the opportunity to experiment on an abstract set-up &#8211; a confidence-sapping experience in my case. You may also select the level of perplexity of the puzzles (from mindboggling to mind shattering).<\/p>\n<p>A real headache inducer, Ankh is like nothing you&#8217;ve played before. There&#8217;s no middle way &#8211; you either love it madly or stick it straight under a steam hammer.<\/p><\/blockquote>\n<p><small><br \/>\nIssue:\u00a0086<br \/>\nPublication Date:\u00a0November 10 1984<br \/>\nSubsection:\u00a0GAMEPLAY<br \/>\nArticle Name:\u00a0Ankh<br \/>\nAuthor:\u00a0Bob Chappell<\/small><\/p>\n<p><small><br \/>\nComputer: Commodore 64<br \/>\nPrice: \u00a38.95 (Cassette)<br \/>\nPublisher: Beyond<br \/>\nReviewer: Bob Chappell<br \/>\nRating: 8\/10<\/small><\/p>\n","protected":false},"excerpt":{"rendered":"<p>ANKH This game is something else but exactly what I&#8217;m not sure. Put at its simplest (and this game is anything but simple), Ankh is a series of logic puzzles, some unbelievably tough. The game environment is described as the &#8216;Metareal world of Ankh where logic works but doesn&#8217;t rule&#8217;. The idea is to find [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[],"class_list":["post-30","post","type-post","status-publish","format-standard","hentry","category-2"],"jetpack_featured_media_url":"","_links":{"self":[{"href":"http:\/\/metareal.net\/blog\/index.php?rest_route=\/wp\/v2\/posts\/30","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/metareal.net\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/metareal.net\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/metareal.net\/blog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/metareal.net\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=30"}],"version-history":[{"count":3,"href":"http:\/\/metareal.net\/blog\/index.php?rest_route=\/wp\/v2\/posts\/30\/revisions"}],"predecessor-version":[{"id":35,"href":"http:\/\/metareal.net\/blog\/index.php?rest_route=\/wp\/v2\/posts\/30\/revisions\/35"}],"wp:attachment":[{"href":"http:\/\/metareal.net\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=30"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/metareal.net\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=30"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/metareal.net\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=30"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}